Ocean City (server)
Flag of Ocean City
April 3, 2020 (project)|
May 4, 2020 (server)
Minecraft Java Edition 1.16.1|
Ocean City is a Minecraft multiplayer creative-based server founded on May 4, 2020. It is the official server for the Constructed Worlds Wiki and was initially hosted on the same server as Cedon when Ocean City was created there in early April 2020. After only a month of intense building, the Ocean City project switched to an independently-run Minehut server using a forked version of the Cedon map following an eviction by Cedon's server owner. The premise and focus of the server is to create the eponymous city, as well as its surrounding vicinity including Paloma County. It is only available for play on the Java edition of Minecraft and access is restricted to users who are placed on the server whitelist.
The server is online only whenever there are players are on it. If there are no active players for more than 5 minutes, the server hibernates and goes offline due to Minehut's policies to limit memory allocation across its global network of servers. When it is online and a command is issued to calibrate it, the server operates on realtime and the daylight cycle is configured with a redstone clock to match the current time in the Pacific Time Zone. The default game mode is creative and the global difficulty is normal. Mob spawning is disabled but mobs can still be spawned using spawn eggs, /
summon command, or monster spawners.
Live updates and server logs are automatically posted on the Conworlds Fam Discord server (#minecraft and #bot-commands). Users with the Minecraft tag are the only ones who may access the former channel, which allows them to interact and talk with players on the Minecraft server (and vice versa, by typing in
! before a text message to pass). All queries and updates are processed by a bot named MC Sayori.
The original Ocean City as a concept and a project was first created on the Cedon server, which was primarily survival-based but had went inactive. Two users, Centrist16 and Fizzyflapjack, wanted to build a creative-based city which would not conflict with the server's survival-based builds. In order to avoid this, the two users scouted for regions far away from world spawn to ensure that there would be no interaction between the survival part of the map and the creative part of the map. Renewed interest in Minecraft within the community was spurred when Emaliay created her own server and Cedon was revisited. On April 3, 2020, the users settled upon a location approximately a million blocks away from world spawn in the positive X and Z direction. The inaugural builds of Ocean City were the Landon Island Lighthouse and the Whitmer Fort, two of which would serve as the anchor builds for the future server's world spawn, and the northern edge of the Old Town District.
Within a week, many structures of the present-day Old Town District were built, including the Founders Monument overlooking Landon Harbor, the French Quarter Building, the Spanish Mission, and the Old Town Hall. The Federal Reserve Building, Mapping Office Tower, and the Louisville Tower were also built, becoming the first builds of the Downtown area.
The next major development which occurred was the Media Corp Tower and the Paloma Police Department's First Precint Building. The former became the tallest structure in the map when the top of its antennae is accounted for. Both buildings neighbored each other and were jointly built by Centrist16 and Fizzyflapjack. Following the completion and interior furbishment of these buildings, work was laid down to develop the Perry Market Place and the Santa Clara Maria Pier. This section of Downtown saw the creation of the Prismarine Seafood Grill, a pier, a boardwalk, and a farmer's market. Across the street, the Ocean City Stock Exchange and the Post Office Building were also created, further adding to the density of the city.
The following users are granted operator status in order to allow them to issue and perform commands which are necessary for administration or WorldEdit access to make building easier and more efficient. Operator does not connote any substantive power in-universe or on the wiki.
- Centrist16 (server owner)
- Emalia (in-game: Emaliay)
- Goldentrash (in-game: ChaoticZoomer)
- Ludinev0 (in-game: Oreminer267)
- Mythopoeia (in-game: Pelicary)
- Thewolvesden (server treasurer)
*Italics denote user has not yet logged onto the server but will be granted operator status upon entry.
*Red indicates user has console access to the server on Minehut.
The city is divided informally into at least six of the following defined districts:
- Old Town District: The original part of the map which includes mainly English, Spanish, and French colonial architecture
- Downtown: A central business district which features a pier as well
- Arbor Heights: A wealthy hill-based neighborhood at the intersection of the Old Town District, Downtown, and Capitol Area
- Chinatown: A neighborhood consisting of Asian-owned businesses, establishments, and housing
- Capitol Area: The center and heart of the city
- Resort Area: A gambling-centric part of town
There are also other parts of the map which do not form a part of the contiguous Ocean City:
- Paloma County: A quieter, "small town" part of the map
- North Ocean City: A place under development across the North Harbor and Redstone Bridge
- Cedon Ruins: All of the builds from the original survival-based Cedon server near (0, 0).
There is also a base in the Nether. Currently, only one official portal exists which can be accessed from the secret basement floor of the Landon Island Lightkeeper's House. Development in the Nether began when the server and Minehut updated to Java Edition 1.16 (the Nether Update) on June 26, 2020.
||Whether Advancements should be announced in chat||True|
||Whether command blocks should notify admins when they perform commands||False|
||Whether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer, but may also be used to travel unfairly long distances in survival mode (cheating).||True|
||Whether raids are disabled.||False|
||Whether the cycle day-night cycle and moon phases progress||False|
||Whether entities that are not mobs should have drops||True|
||Whether fire should spread and naturally extinguish||False|
||Whether phantoms can spawn in the nighttime||False|
||Players respawn immediately without showing the death screen||False|
||Whether players should be able to craft only those recipes that they've unlocked first false||False|
||Whether mobs should drop items true||True|
||Whether mobs should naturally spawn. Does not affect monster spawners.||False|
||Whether patrols can spawn.||False|
||Whether blocks should have drops||True|
||Whether wandering traders can spawn.||False|
||Whether the weather can change naturally.||False|
||Whether the player should take damage when drowning||True|
||Whether the player should take fall damage||True|
||Whether the player should take fire damage||True|
||Makes angered neutral mobs stop being angry when the targeted player dies nearby.||False|
||Whether the player should keep items and experience in their inventory after death||True|
||Whether to log admin commands to server log||True|
||Determines the number at which the chain command block acts as a "chain".||65536|
||The maximum number of other pushable entities a mob or player can push, before taking 3 suffocation damage per half-second. Setting to 0 or lower disables the rule. Damage affects survival-mode or adventure-mode players, and all mobs but bats. Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts.||64|
||Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, villagers, silverfish, and snow golems should be able to change blocks and whether mobs can pick up items. This also affects the capability of zombie-like creatures like zombie pigmen and drowned to pathfind to turtle eggs. This also prevents villagers from breeding.||False|
||Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the effect Regeneration effect, etc.)||True|
||How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 disables random ticks, higher numbers increase random ticks. Setting to a high integer results in high speeds of decay and growth||3|
||Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown.||N/A|
||Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text||False|
||Whether death messages are put into chat when a player dies. Also affects whether a message is sent to the pet's owner when the pet dies.||True|
||The number of blocks outward from the world spawn coordinates that a player spawns in when first joining a server or when dying without a personal spawnpoint.||0|
||Whether players in spectator mode can generate chunks||True|
||Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if you disable forgiveDeadPlayers.||True|